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Breathe! Robot, out now

Breathe! Robot, out now

On the 9th of July 2021 the first Single of the Debut Album Morning Mars by Collateral Nature will be released as a WebGL spatial audio Game, a music video and on Tidal and Amazon HD in Dolby Atmos format. From July 16th the track will be available on all streaming platforms.

Breathe! Robot the meaning

Breathe! Robot was composed thinking about the human breath and how little importance we assign to this vital mechanical action full of life force. Not only in life but on a spiritual level it calls for an awareness to differentiate between what is purely human and what is artificial. In the near future it will be increasingly difficult to distinguish the human form from a robot. In the breath we will find the essential distinction of life.

“Breathe! Robot is an invitation to stop for a moment and breathe deeply, to understand the difference between automaton and being aware.” 

The song is composed by only using the instruments we use on stage and in the music video (piano, ambient pad, bass and drums). Giving prominence to the dynamics. A dialogue between full and empty and intimate and dilated moments creating a living rhythm. The bass guitar used is Moog controlled by an apple play system then feeded into a Modular Synth.

“Key in the track are the pauses when the breath is released giving a sense of communication between the outer world and the inner emotional experience.”

WebGL Game / spatial audio

The Game Breathe! Robot brings an immersive experience of the single Breathe! Robot. Showing the impact of spatial audio and the possibilities this new way of listening has. In a fun and interactive way you can experience when you move through the game.
The game is build in WebGL making it possible to play in a web browser PC MAC ( firefox, chrome, microsoft edge ). The game is developed for Flower of Sound records by Machine Jockey a music tech company.

You can play the game and listen the song here:

Morning Mars

Morning Mars is the new to be released debut album. The album goes from liquid jazz to immersive experiences. After a long break music producer Claudio Vittori returns to the music scene by presenting Collateral Nature’s debut album Morning Mars. The album has ten original tracks of which half are instrumental. The cutting edge album is enriched with immersive contents and produced in stereo, binaural and Dolby Atmos. As for the first ep Smoky backbone in Morning Mars there are many artists involved, the different influences reinforce the uniqueness of the songs while maintaining a common sound language.

Morning Mars opens the dance with a fascinating approach to enjoy music. The album is enriched with Virtual Reality content, immersive sound, webgame and the tuning of some tracks in 432hz like Verdi did. Morning Mars places Collateral Nature as one of the first Italian projects to interact organically with the new digital world. The album will be available autumn 2021.

Collateral Nature the origin

Collateral Nature was born in the early 2010s as a derivative project of the abundant catalog of music ideas of Claudio Vittori an Italian composer / music producer. The music focused on trip hop, electronic, leftfield and liquid jazz. In 2015 the project became concrete with a double album “smoky backbone”. The meaning of Collateral Nature is :“Nature is collateral when it undergoes a distortion, a deep force in its vital course and therefore destined to change.
I imagined a project that could narrate the metamorphosis by choosing the butterfly, a symbol of fragility and elegance,
an interpreter of this distorted nature.” Claudio Vittori is an Italian music producer and sound designer with more than a decade of experience in creating and developing music, sound strategies and sound identities for cultural events.

In the last 3 years Vittori has attended VR AR and spatial audio courses for video games shifting my creative horizon. He started to compose for spatial audio and immersive experiences. Working with clients and agencies around the planet has developed an empathy and a natural way with teams of different sizes, cultures and musical and technical backgrounds.

Immersive sound, the natural way

Immersive sound, the natural way

A new revolution is happening within the audio and music world. It is called immersive sound or spatial audio. This way of experiencing sound opens up Pandora’s box of possibilities. And we are just at the beginning. If you like or work with music but aren’t so interested in technology you’ve probably experienced immersive sound. You likely had no idea what it was, what it can do and how you can use it. If you are interested in technology and audio you’ve probably heard a lot of terms that sound cool, yet you might have a vague understanding of what you can really do with it, or what it really is. In both these cases, this blogpost is for you. This is the first in a series of posts on immersive sound.

The natural way

So what is immersive sound? Immersive sound is foremost the most natural way to experience sound. If you walk into the woods, you’ll hear the birds and other animals around you. Some birds will be chirping loudly while other birds are further away. Some sounds will come from above, others from below. Say you bring a friend along who starts to sing. You will hear that voice coming from the direction of where your friend is. If you are too far you won’t hear it. If she is on your left, you will hear more with your left ear then with your right.

“Immersive sound is foremost the most natural way to experience sound.”

You hear most of the sounds with your ears but also with your body. Think of a heavy tree that falls down. Maybe you can only hear the leaves but when it hits the ground you can pick up the vibrations with your body, especially if you are sensitive. The sound of water running in the little creek nearby is extremely relaxing not only because you pick it up with your ears but also with your whole body or energy field. It is subtle but it does make a big difference in the overall experience. This is immersive sound.

Recording sound

The downside of this natural sound is that it can not be duplicated or heard more than 1.000 km and it can’t be warped in time. Then, recordings came around. Recordings are by definition limited by technology. To put it simply, it is the recording device and the playing of the device that bring the limitations.

At the same time, it also brings a whole new world of possibilities. You can mix and match different recordings and sounds to a composition of your own liking. You can bring in electronic instruments. Here, we see the birth of the producer.

Technology has now reached a time where it is possible to record (ambisonic), to produce and also to replay sound in such a way that it reproduces the natural experience of listening sound. It is this experience that is called spatial audio or immersive sound. And it is made possible by formats like Dolby Atmos, WFS, Auro, or Sony 360.

Making sound spatial

To give you a deeper understanding of this spatial audio/immersive sound, when you listen to music or audio on the radio, television or via your streaming services you often listen to it in a mono format or stereo format. All the different sounds are brought together in either one (mono) or two outputs (stereo), or for the non-technical readers two speakers.

With the latest available sound technology, you can now bring more layers in the output and this means you can basically program the audio/music in such a way that you can not only hear different instruments at the same time but the sound can also come from different directions. It’s as if you can perceive and hear it the violinist standing right before you, the singer behind you, the drums 3 meters before you and the guitarist 2 meters on the left. This gives you the experience as if you are standing right in the middle of the band.

Another possibility is actually to make the sound move. Imagine the singer is walking around you for instance, or moving closer and further away from you. This can be done with just audio or in combination with virtual reality, 360 degree video and games.

The power of immersive

By making music and audio spatial or immersive we bring extra layers of experiences, opening up whole new world of possibilities with sound. From creating really cool and intimate experiences like experiencing sound as if the singer whispers the song in your ear, making listening to sound a whole body experience, to directing the sound at specific heights creating an extra layer of relaxation for the body. It is because of these possibilities and the extra power of immersive sound that we at Flower of Sound produce all our digital content in spatial audio (for the tech people, in Dolby Atmos and Binaural).

Do you like this blog or have any comments? We’d love to hear from you. This blog is the first in its series. We’ll continue to explore other aspects of immersive sound, from the ways to use it, to more in depth posts about the technology involved. If you’d like to stay informed of our latest posts and news please sign up for our email newsletter.

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