Enriched with immersive content, immersive sound and the tuning of most of the tracks in 432 hz like Verdi did, Morning Mars opens the dance with a fascinating approach to enjoy music.Morning Mars places Collateral Nature as one of the first Italian projects to interact organically with the new digital immersive experiences. the first single to be released is Breathe! Robot. Breathe! Robot comes with a game.
The Game Breathe! Robot brings an immersive experience of the single Breathe! Robot. Showing the impact of spatial audio and the possibilities this new way of listening has. In a fun and interactive way you can experience when you move through the game. The game is build in WebGL making it possible to play in a web browser (firefox, chrome ).
Claudio Vittori is the producer of Collateral Nature. He wrote and produced the music and most of the lyrics of the new debut Album Morning Mars. The first single will be released on the 5th of July called Breathe! Robot. But why Breathe! Robot? What is the meaning behind this first single of Morning Mars.
“I composed Breathe! Robot thinking about the human breath and how little importance we assign to this vital mechanical action full of life force. Not only in life but on a spiritual level it calls for an awareness to differentiate between what is purely human and what is artificial. In the near future it will be increasingly difficult to distinguish the human form from a robot. In the breath we will find the essential distinction of life.
Breathe! Robot is an invitation to stop for a moment and breathe deeply, to understand the difference between automaton and being aware.
In our modern society nothing has a clear boundary any more andwhen you think you are progressing often you end up in the same place like a hamster with its wheel.
True wealth is to be able to understand the profound meaning that exists between living and surviving and being able to transcend from it. In other words stepping outside of the rat race. We are slaves to the propulsive thrust that we have inflicted on ourselves for decades. We just have to have more and more since the era of technology launched us in a mad rush with ephemeral ambitions. If we keep following this progression we are no longer needed, either the technology or the earth will take over,so maybe it’s time to start breathing, robot.
I composed the song by only using the instruments we use on stage (piano, ambient pad, bass and drums). Giving prominence to the dynamics. A dialogue between full and empty and intimate and dilated moments creating a living rhythm.
Key are the pauses when the breath is released giving a sense of communication between the outer world and the inner emotional experience.”
Breathe! Robot will be available on the 5th of July 2021 and will be available on all streaming platforms and in both stereo and Dolby Atmos format. Breathe! Robot will also be available in a game format you can play on this website. If you would like to listen to Breathe! Robot subscribe to our newsletter. You can have a pre-listen.
We would like to introduce you to Flower of Sound. Flower of Sound applies sound and technology to establish healing in the widest meaning of the word using vibration, or frequencies. We create immersive experiences based on spatial audio using XR technologies and for physical spaces using IoT (Internet of Things).
What does this mean?
We create virtual and physically appealing environments that enhance the effects of sound and light so it functions as a healing modality. We use our own experiences as musicians, producers and sound healers as well as evidence-based insights from neuroscience, technology and sound therapy to help you reach altered states of consciousness, giving you access to a deeper feeling of well-being. Our dream is to create digital medicine pills so you know exactly what to listen to when, and with what effect.
Or in less techy words:
“We create modern day immersive sound and light baths to help relax you, so you feel better, lighter and more at peace.”
What does this mean in terms of our offerings?
Flower is Sound has four key offerings:
A music catalogue produced in stereo, binaural and Dolby Atmos.
An XR application.
Immersive space / immersive installations built with IoT.
Live gigs in a metaverse environment “streaming” online and in real life.
The range of our music catalogue extends from pure tone, shamanic sound, neuromusic, fractal rhythm, ASMR all the way to ambient sounds. We produce everything in house and work with different sound healing artists.
Our music is produced in different formats and we create immersive experiences to amplify the effects. This includes 360 video, virtual reality clips or games. All the techniques we use are rooted in our research. We distribute all our music and experiences via different streaming platforms including YouTube, Tidal, Amazon, HD, oculus, Quest 2 and our own immersive space in Amersfoort, Netherlands.
Our mission is to create more well-being through the application of sound. Through our blog, we share our knowledge about soundhealing and technology. To get the latest blog and other updates, sign up for our newsletter.